Wednesday, April 25, 2018

Ready Player One

Upon the recommendation of one Lee R. Allen, Esq., I recently read the novel Ready Player One, by Ernest Cline. This was prompted by a recent trailer for the movie adaptation of the book. I then saw the movie version during a weekly discount night at the local cinema (which Cline shared writing credits on). This combined review will cover my thoughts on both book (loved it) and movie (liked it). Spoilers abound, but there might also be an Easter Egg or two. 

I know it’s cliché, but it’s cliché for a reason: the book was better. As I posted, there are very few books that have made me stay up late, just to see what’s next. Ready Player One was one of those books. (Side note: The Martian was another.) The novel isn’t anything flashy, and the premise isn’t anything out of the ordinary for science fiction: in a near-future beset by energy shortages and the resultant economic depression, a more immersive virtual reality system creates an alternate “universe” for people trying to escape their dull, dead-end lives. 

The movie missed an opportunity right off the credits. The title is incorporated into the story: when any player logs into the OASIS, the last thing they see before the world goes wonky is “Ready Player One.” Work that log-in into your title sequence, using old-school WarGames black screen / green text. Contrast the outside world (which was far too “clean”) with the inside world with that transition point between Red Pill and Blue Pill being those three words. 

Our hero is a kid who has known nothing but these two worlds – bleak and hopeless in reality, shiny and full of promise in the virtual OASIS. From that starting point, however, the stories diverge. In the novel, Wade, known as Parzival (or Z) in OASIS, is a student and limited to the “school planet” due to his extreme poverty in both realities. In the movie, Z is a slightly awkward kid with almost no problems. In both, he lives with his aunt and her latest boyfriend in a high-rise trailer park known as The Stacks. The movie visual of The Stacks is great. It really pays off what Cline’s description in the novel can only really hint at. In the novel, this trailer and the many like it nearby are overcrowded with multiple families not just sharing the trailer, but often sharing rooms within the trailer. It really emphasizes the desperation of the people in this depression. In contrast, the movie shows people living in a trailer park – certainly not a great place to live, but nothing to be ashamed of. Both the book and the movie present very little of Wade’s home life, with a major early event in both narratives being the destruction of his home by the Bad Guys, but the movie actually makes you side with the aunt and boyfriend as Wade has apparently “stolen” the boyfriend’s interactive OASIS gloves. Sure, the boyfriend is a total jerk about it, but he comes across as only slightly unreasonable, given that this kid has stolen his stuff (and apparently not for the first time). Boyfriend apparently had bet a good deal of money on him winning virtual combat game and lost, at least partially because he didn’t have his gear (this whole story line was new for the movie). Where the novel spends a good bit of time, early and middle, establishing Wade as a poor kid with big dreams, the movie establishes him as kind of an arrogant jerk. 

In later scenes, after Z meets his love interest and sometime-ally Art3mis, this arrogance vs. dreamer comes out again. In both versions, Parzival declares his love for Art3mis, and she shoots him down hard. In the novel, he’s a sweet kid experiencing his first crush who has no reason to know better. In the movie, he’s a self-centered narcissist. The novel uses the rejection to drive Wade to make a commitment to the main plot – finding the hidden Easter Egg within the OASIS to become rich and powerful in both the real world and the OASIS. The movie uses this rejection to lead to another epic gun battle, which turns out not to matter to the plot thanks to a Cosmic Reset Switch in the form of a Rubik’s Cube. In the novel, Wade leaves his (destroyed) home and settles in for the “hunt.” In the movie, Art3mis (real name: Samantha) kidnaps Wade and welcomes him to “the Resistance” (sounds like it could be political with a Trump / Resistance thing, but this movie isn’t that clever). 

As for the challenges themselves, I understand there were some issues acquiring the rights to all the intellectual property, given that the book and movie are both awash in pop culture references (though the movie expands greatly into 90s and 00s from the books 80s focus), so I can understand not bringing everything verbatim from the novel, and I liked several of the changes. What I didn’t love was the transition from success in the novel being driven by knowledge of the 80s nerd / geek culture to success in the movie being driven by dumb luck and a good guess. In the (much longer) novel challenges, you had to beat about 4 old-school cabinet video games. In the movie, you just have to guess a couple of relatively simple clues. I thought the switch to The Shining was a good choice, even if it did nothing but chew screen time as a distraction from the real, very easy quest with zombies and ballroom dancing. WarGames and Monty Python were a little too niche to be instantly recognizable the way the creepy twin girls in the hallway are. 

The novel’s penultimate fight, where Wade goes into the real world to take down the evil corporation IOI from the inside, also loses something in the adaptation. This may be the biggest departure of all. In the novel, it’s every Egg Hunter (Gunter) for himself or herself, until a final epic team-up for the High Five. It’s a hugely rewarding moment when they come together. In the movie, they all sort of show up, talk about being solo for lifez, then immediately form a baby clan all on their own. In the novel, the isolation permeates, so this real-world take down is so solo, no one else knows it’s going on. In the movie, it’s Arty in the clutches of IOI, and Z pretty much rescues her from her damsel-in-distress belly-of-the-beast moment. Arty gets a kinda cool take down of the super-duper-Level-99-magic shield, but it’s way less cool than the moment from the novel where Z hacks a robot, embeds a Trojan virus, and Epic Wins an explosion to kick off the Final Countdown, er, Battle. The novel was about Wade / Parzival; the movie is about Parizval and Art3mis, with the others supporting. I’m cool with the equal time / chicks fight too vibe, but the original hack was much cooler than reading a spell into a microphone while hiding behind a column. 

The final fight worked. In the novel, the set up was better, deeper, but I don’t think it would have worked for a movie. It was almost too much awesome to capture on screen. The toned-down movie, with the same main villain-monster and a slightly different hero-monster approach, but not one monster per character as in the novel, really kept the fight as heroic underdogs versus powerful corporate baddies. By the time of the novel’s final fight, our heroes were going to win the battle. In the movie, it was reasonably suspenseful. 

The novel’s conflict ended after the final battle in the OASIS, but kept you reading because Z and Arty had not met in the real world. The movie has them meet very early, so it kept the evil corporation conflict going longer. I didn’t think the end of that part of the story worked. For one, the IOI baddie had no reason not to shoot Wade when he finally found him in the back of the package truck (after a lame chase scene with one pay-off one liner that was almost good enough to make up for it). Then, the movie went to the well two more times with an open-the-doors reveal / close-the-doors aside (with the police, then with the good guys’ corporation and lawyers, mixed with the Big Kiss after the win). 

It’s always going to be the case that the book goes deeper than the movie, and your own imagination is better than any art director or animator. Ender’s Game suffered from the same problems – too much material, too much depth and inner monologue explaining things in the books that can’t be brought to the movie. There were great elements here – The Stacks were a perfect visualization; the characters were fun and varied and had great callbacks; I liked the clans and the 90s / 00s references (a Halo-centric clan was prominently featured, for example). I didn’t like Aech, but that could be because the supposed twist was obvious (not just from reading the book). They reversed Daito and Shoto (Sho in the movie) from the book to the movie, and the twist on Sho was better than the twist on Aech. I liked a few elements around the Easter Egg award, including the flashback to the childhood home rather than the office of the creator and the one last trick / test. 

Overall: a fun ride and a solid story. Good visuals throughout, with great visuals in places. I think without reading the book, I would have enjoyed it for what it was rather than compare it to what it could have been. The Ender’s Game comparison is apt, though Card had the added pressures of real-world politics and many more years of fans compared to the much more recent RP1 novel and relative obscurity of its author. 

Watch it at home, for free.